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Weapons Combat

The Weapons Combat competition sees all weapons as padded hard plastic weapons with sensors that connect to the sensors in the head-gear, body-gear, shoulder, arm and leg armor so that when struck, they register different points depending on the region of the body struck.

Weapons Combat - Preliminary Rounds

Martial Arts weapons of all types are allowed in competition; from wooden, to bladed to rope & chain weapons, martial artists will battle to determine the victor, before moving on the the 3rd Phase... Mass Attack.

Periods (Rounds)

2 Periods [rounds] (2 Minutes Each)

Uniforms

(with sensors): Headgear, Chest Protector, Gloves, Shin Guards, Foot Guards, Wrestling Shoes

Takedowns

Sweeps Are Permitted

Methods of Victory

  • Decision, Points, or DQ;

  • Strikes Only Permitted to Front of Opponent’s Body

  • Strikes to the Body: 1 Point

  • Strikes to the Head (or other hand strikes): 5 Points [depending on weapon type, can end the match]

  • Strikes to the Leg: 1 Points

  • Strikes to the Arms: 2 Points

  • Strikes to the Shoulder / Neck: 3 Points

  • Takedowns (Sweeps): 4 Points

  • Penalties: 1-2 Point Deductions

  • Out of Bounds: 1 Point Deduction

 

Judges Decision (based on a conglomeration of all of the above)

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