Weapons Combat
The Weapons Combat competition sees all weapons as padded hard plastic weapons with sensors that connect to the sensors in the head-gear, body-gear, shoulder, arm and leg armor so that when struck, they register different points depending on the region of the body struck.
Weapons Combat - Preliminary Rounds
Martial Arts weapons of all types are allowed in competition; from wooden, to bladed to rope & chain weapons, martial artists will battle to determine the victor, before moving on the the 3rd Phase... Mass Attack.
Periods (Rounds)
2 Periods [rounds] (2 Minutes Each)
Uniforms
(with sensors): Headgear, Chest Protector, Gloves, Shin Guards, Foot Guards, Wrestling Shoes
Takedowns
Sweeps Are Permitted
Methods of Victory
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Decision, Points, or DQ;
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Strikes Only Permitted to Front of Opponent’s Body
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Strikes to the Body: 1 Point
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Strikes to the Head (or other hand strikes): 5 Points [depending on weapon type, can end the match]
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Strikes to the Leg: 1 Points
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Strikes to the Arms: 2 Points
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Strikes to the Shoulder / Neck: 3 Points
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Takedowns (Sweeps): 4 Points
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Penalties: 1-2 Point Deductions
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Out of Bounds: 1 Point Deduction
Judges Decision (based on a conglomeration of all of the above)