WWG Rules
Every round is four (4) minutes in duration and there are three (3) rounds in preliminary bouts. Title matches have five (5) rounds, and weapons matches have three rounds. There is a one minute rest period in-between rounds. Mass attack competition has only one round, three stages.
Hand-to-Hand Combat - Preliminary Rounds
All competitors may fight with or without shoes or use other foot padding. Shirts, Gis or long pants (including Gi pants) indicative of their style, are also allowed and MMA style gloves are permissible.
Periods (Rounds)
3 Periods [rounds] (4 Minutes Each)
Uniforms
Including Headgear, Chest Protector, TKD Gloves, Shin Guards, Foot Guards, Wrestling Shoes
Takedowns
Both above and below the Waist Are Permitted, including Sweeps
Methods of Victory
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Knockout [KO/TKO], Decision, Chokeout or submission, Points, or DQ;
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Punches & Kicks Only Permitted to Front of Opponent’s Body
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Punches to the Body (or other hand strikes): 1 Point
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Punches to the Head (or other hand strikes): 3 Points
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Kicks to the Leg: 1 Points
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Kicks to the Body: 2 Points
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Kicks to the Head: 3 Points
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Spinning Kicks to the Head: 5 Points
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Takedowns: 2-5 Points (depending on type of takedown)
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Technical Reversal: 1 Point
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Exposure: 2-3 Points
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Penalties: 1-2 Point Deductions
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Out of Bounds: 1 Point Deduction
Judges Decision (based on a conglomeration of all of the above)